forked from wxm/Fighting_Rthythm_game
250 lines
6.5 KiB
Plaintext
250 lines
6.5 KiB
Plaintext
[gd_scene load_steps=10 format=3]
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[ext_resource type="Script" path="res://scenes/characters/player.gd" id="1_player_script"]
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[ext_resource type="Texture2D" path="res://assets/art/characters/jump.png" id="2_jump_texture"]
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[ext_resource type="Texture2D" path="res://assets/art/characters/katana_attack_sheathe.png" id="3_slash_texture"]
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[ext_resource type="Texture2D" path="res://assets/art/characters/player_idle.png" id="4_idle_texture"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_player"]
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size = Vector2(16, 36)
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[sub_resource type="Animation" id="Animation_idle"]
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resource_name = "idle"
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length = 1.0
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loop_mode = 1
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step = 0.1
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CharacterSprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("4_idle_texture")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CharacterSprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [10]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("CharacterSprite:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("CharacterSprite:offset")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Vector2(-24, -40)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("CharacterSprite:frame")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.1, 0.2, 0.3, 0.4, 0.5, 0.6, 0.7, 0.8, 0.9),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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}
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[sub_resource type="Animation" id="Animation_jump"]
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resource_name = "jump"
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length = 0.36
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loop_mode = 1
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step = 0.06
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CharacterSprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("2_jump_texture")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CharacterSprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [6]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("CharacterSprite:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("CharacterSprite:offset")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Vector2(-24, -44)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("CharacterSprite:frame")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.06, 0.12, 0.18, 0.24, 0.3),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5]
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}
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[sub_resource type="Animation" id="Animation_slash"]
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resource_name = "挥砍"
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length = 0.4
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step = 0.04
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tracks/0/type = "value"
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tracks/0/imported = false
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tracks/0/enabled = true
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tracks/0/path = NodePath("CharacterSprite:texture")
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tracks/0/interp = 1
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tracks/0/loop_wrap = true
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tracks/0/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [ExtResource("3_slash_texture")]
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}
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tracks/1/type = "value"
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tracks/1/imported = false
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tracks/1/enabled = true
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tracks/1/path = NodePath("CharacterSprite:hframes")
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tracks/1/interp = 1
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tracks/1/loop_wrap = true
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tracks/1/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [10]
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}
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tracks/2/type = "value"
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tracks/2/imported = false
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tracks/2/enabled = true
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tracks/2/path = NodePath("CharacterSprite:vframes")
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tracks/2/interp = 1
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tracks/2/loop_wrap = true
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tracks/2/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [1]
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}
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tracks/3/type = "value"
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tracks/3/imported = false
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tracks/3/enabled = true
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tracks/3/path = NodePath("CharacterSprite:offset")
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tracks/3/interp = 1
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tracks/3/loop_wrap = true
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tracks/3/keys = {
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"times": PackedFloat32Array(0),
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"transitions": PackedFloat32Array(1),
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"update": 1,
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"values": [Vector2(-40, -48)]
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}
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tracks/4/type = "value"
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tracks/4/imported = false
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tracks/4/enabled = true
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tracks/4/path = NodePath("CharacterSprite:frame")
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tracks/4/interp = 1
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tracks/4/loop_wrap = true
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tracks/4/keys = {
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"times": PackedFloat32Array(0, 0.04, 0.08, 0.12, 0.16, 0.2, 0.24, 0.28, 0.32, 0.36),
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"transitions": PackedFloat32Array(1, 1, 1, 1, 1, 1, 1, 1, 1, 1),
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"update": 1,
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"values": [0, 1, 2, 3, 4, 5, 6, 7, 8, 9]
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}
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[sub_resource type="AnimationLibrary" id="AnimationLibrary_player"]
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_data = {
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"idle": SubResource("Animation_idle"),
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"jump": SubResource("Animation_jump"),
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"挥砍": SubResource("Animation_slash")
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}
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[node name="Player" type="CharacterBody2D"]
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collision_layer = 2
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collision_mask = 1
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safe_margin = 0.001
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floor_snap_length = 0.0
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scale = Vector2(4, 4)
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script = ExtResource("1_player_script")
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speed = 180.0
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jump_intensity = 304.056
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attack_duration = 0.4
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attack_lunge_duration = 0.18
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attack_lunge_speed = 220.0
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[node name="CharacterSprite" type="Sprite2D" parent="."]
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texture = ExtResource("4_idle_texture")
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centered = false
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offset = Vector2(-24, -40)
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hframes = 10
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vframes = 1
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, -18)
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shape = SubResource("RectangleShape2D_player")
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[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
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libraries = {
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"": SubResource("AnimationLibrary_player")
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}
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autoplay = "idle"
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[node name="Camera2D" type="Camera2D" parent="."]
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position = Vector2(0, -37.5)
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scale = Vector2(0.25, 0.25)
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zoom = Vector2(1.5, 1.5)
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enabled = true
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