extends SceneTree var failures: Array[String] = [] func _init() -> void: var scene: PackedScene = load("res://scenes/main/main.tscn") if scene == null: push_error("Could not load main.tscn") quit(1) return var main: Node = scene.instantiate() var required_nodes := [ "RhythmFeedback/RhythmTrack", "RhythmFeedback/RhythmTrack/LeftRod", "RhythmFeedback/RhythmTrack/RightRod", "RhythmFeedback/RhythmTrack/CenterBase", "RhythmFeedback/RhythmTrack/CenterFlash", "RhythmFeedback/RhythmTrack/LeftMover", "RhythmFeedback/RhythmTrack/RightMover", "RhythmFeedback/RhythmTrack/BlueBallLeft1", "RhythmFeedback/RhythmTrack/BlueBallRight1", "RhythmFeedback/JudgementLabel", ] for node_path: String in required_nodes: if not main.has_node(node_path): failures.append("Missing rhythm UI node: %s" % node_path) if main.has_method("_update_rhythm_track") == false: failures.append("Main script missing _update_rhythm_track") main.free() if failures.is_empty(): print("PASS rhythm ui") quit(0) else: for failure: String in failures: push_error(failure) quit(1)